Din's Curse Patch 1.010 Beta


Date: 2013-09-25
Size:
4.32MB
Category:
Game Archives
Patch
Downloads:
Price:
Free
System:
Windows XP, 2000, 98, Me, NT
Requirements:
No special requirements
License:
Freeware

Description - Din's Curse Patch 1.010 Beta



1.010- changed protocol number- fixed an npc level above level max problem (abomination5)- improved return to home behavior- now save actor original position- made solved by an npc text more generic- made it so treasure maps always generate a reasonable level for your current world- fixed a bug with poisoned supply quest starting- now print full path of where ctx files are written- now console wraps text- now print bad command to make debugging easier- added a command to hide player model (just doesn`t draw)- increased skeleton arrow speed from 350 to 450 (Archon)- fixed Rawhide Shoulders background (FloodSpectre)- now spiders can`t jump if blocked from using skills (abomination5)- now have to stand still for arrow skills- increased wisp damage a Little- projectiles that have constant damage are now treated like damage over time (resistances don`t work as well) (FloodSpectre) - now if something prevents movement for a while it gets rid of your path (Stardusts)- main gate now on world map (Amberjoy)- made 2nd difficulty at little easier (DeathKnight1728)- increased armor damage absorption a little (name here)- statues no longer show up on minimap (Roswitha)- stalker now gets a flat 40% movement speed boost instead of 10% per skill level (Stardusts)- made feint, jab, and sleight of hand better (DeathKnight1728)- fixed min level in SmuggledGoods quest- now remove delivery npc when time runs out- if npc dies trying to solve quests now fail their outstanding quests correctly (Bak)- now the 3rd parm to userVar in UI stuff is a Bool that specifies whether or not to save user var (zespri)- fixed arrow skill speeds (Bak)- fixed death knight run animation bounds (FloodSpectre)- fixed another issue with renegade attacks (Aet)- fixed multiplayer error messages not displaying correctly because of loading screen

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